Wanderlust Company

Murder's Mark pt 2

Session 2

With some clues now to go by, the group went to the Locked Box to check on that lead. There wasn’t much there besides a skulk that basically told them that he was hired… and on the drug shiver after a heal check. Leaving there they heard shouts about a fight at the carnival, which Derp managed to stop with a roar. Shortly after the group was pulled towards another dead body, a cleric from the local temple. From there they caught a trail with the tiger and started to follow but came across a group beating on a carnival child. The ones doing the beating were killed quickly and the rest, once they realized the boy had been beat unconscious and wasn’t doing well, were quick to disperse with guilt. The sheriff found them then and took them to another body, thinking they would want to see it. The body had a note saying “We take care of our own” and a harrow card with an androsphinx. Closer inspection revealed another note saying he was hired by a local that owns the fishing business. They learned the man had been through some harsh times and was finally getting straight. Derp, tired of running around, had Roary finish following the trail. It took them in a roundabout route through the town, passing several establishments including the Storage and Handling Warehouse and Curiosity shop with some more pointed sniffs before heading to Braeton Manor.

At Braeton Manor the group was ambushed by thieves and an attempt to set up the orc as the main culprit behind the killings. This backfired when the true villain jumped from the children’s window and Derp and Roary chased while the others talked to the children to calm them down a little. The sheriff showed up after neighbors called for her due to the noise. The baddie was arrested and the group was given some cure light wounds potions and directed towards the Thieves’ Guild’s secret hideout – The storage and handling warehouse. There they went around and found more clues basically making it harder and harder for the culprits to deny that they had cooked up the whole scheme as well as disposing of several more thieves.

The sphinx was let off the hook without being exposed so Almara rewarded the group with 2400 gp. The sheriff let them also take anything that was magical and didn’t already belong to townsfolk there from the storage and handling warehouse. All in all, it had become a pretty decent haul.

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